I am a Berlin-based motion designer, VFX artist, and creative technologist with 10+ years of experience creating visuals across live events, immersive platforms, branded content, and digital products. My VFX work brings together audio-reactive systems, particle-driven motion, realtime rendering, and visual storytelling designed for music-led experiences.
I create realtime visual systems and motion-driven experiences for music, immersive platforms, and digital products. My work combines particle systems, environment animation, motion design, and interactive visual storytelling across Unreal Engine, Unity, and After Effects. From audio-reactive visuals and VR entertainment to product-facing motion assets, I focus on building visuals that feel responsive, polished, and deeply connected to the experience.
I am especially interested in the point where technical systems and visual craft meet: particles that react to rhythm, environmental motion that supports atmosphere, and generative behaviors that make a performance feel alive. Every project starts with the same question for me: how can the visuals feel native to the music rather than layered on top of it?
A clear view of the kind of VFX and motion work I bring to music-led, immersive, and product-driven projects.
Audio-reactive visual systems, immersive realtime scenes, particle-driven motion design, environment animation, UI interactions, performance visuals, and polished motion assets for product or campaign use.
Unreal Engine, Niagara particle systems, Unity, After Effects, Premiere Pro, Photoshop, Blender, and AI-assisted ideation workflows including Runway, Midjourney, Stable Diffusion, and ComfyUI.
Live music shows, immersive installations, VR entertainment platforms, music-led product experiences, experimental sound projects, and collaborations that need strong visual craft plus production-ready execution.
I work across design, realtime systems, and production with the goal of making complex visual work feel clear, expressive, and reliable.
I design visuals that respond to music intensity, rhythm, motion, and performance cues in real time.
I build particle-driven scenes and effects for immersive music applications, VR spaces, and motion-led visual systems.
I create visual content for virtual performance spaces, digital venues, product experiences, and spatial environments.
I collaborate comfortably with designers, producers, engineers, and creative leads to deliver polished work under real production timelines.
I work comfortably across creative, product, and technical teams, translating ideas into production-ready visual assets that hold up under real deadlines. Whether the project is a live performance, immersive platform, or branded digital experience, I bring a design-driven approach, strong motion craft, and a practical understanding of realtime workflows, asset systems, and cross-functional production.
My background spans freelance motion design, VR platform work, mobile product marketing, festival visuals, and live event production, so I am used to adapting to different pipelines, feedback styles, and production realities. I am open to commissions, freelance work, and creative collaborations that need both visual sensitivity and technical execution.
If you have an upcoming project or questions about my past work, feel free to write.