VFX Music Visualization

I create realtime visuals that move with sound, space, and performance energy.

I am a Berlin-based motion designer, VFX artist, and creative technologist with 10+ years of experience creating visuals across live events, immersive platforms, branded content, and digital products. My VFX work brings together audio-reactive systems, particle-driven motion, realtime rendering, and visual storytelling designed for music-led experiences.

Unreal Engine I build Niagara-driven visual systems for immersive music and VR environments.
Realtime I focus on visuals that react live instead of feeling like fixed playback content.
Immersive My work supports concerts, virtual worlds, product experiences, and performance-first projects.

How I approach music visualization

I create realtime visual systems and motion-driven experiences for music, immersive platforms, and digital products. My work combines particle systems, environment animation, motion design, and interactive visual storytelling across Unreal Engine, Unity, and After Effects. From audio-reactive visuals and VR entertainment to product-facing motion assets, I focus on building visuals that feel responsive, polished, and deeply connected to the experience.

I am especially interested in the point where technical systems and visual craft meet: particles that react to rhythm, environmental motion that supports atmosphere, and generative behaviors that make a performance feel alive. Every project starts with the same question for me: how can the visuals feel native to the music rather than layered on top of it?

Selected Experience

  • Sensorium: VFX and motion assets for VR entertainment and audio visualization
  • TLM Partners: realtime visual work and virtual production for immersive platforms
  • Intro Electronic Music Festival: large-scale screen content and motion design for live events
  • Freelance since 2022: VFX, motion graphics, particle systems, and realtime visuals across client work

What this work includes

A clear view of the kind of VFX and motion work I bring to music-led, immersive, and product-driven projects.

Typical Deliverables

Audio-reactive visual systems, immersive realtime scenes, particle-driven motion design, environment animation, UI interactions, performance visuals, and polished motion assets for product or campaign use.

Tools and Platforms

Unreal Engine, Niagara particle systems, Unity, After Effects, Premiere Pro, Photoshop, Blender, and AI-assisted ideation workflows including Runway, Midjourney, Stable Diffusion, and ComfyUI.

Best Fit Projects

Live music shows, immersive installations, VR entertainment platforms, music-led product experiences, experimental sound projects, and collaborations that need strong visual craft plus production-ready execution.

Capabilities

I work across design, realtime systems, and production with the goal of making complex visual work feel clear, expressive, and reliable.

Audio-Reactive Systems

I design visuals that respond to music intensity, rhythm, motion, and performance cues in real time.

Unreal Niagara

I build particle-driven scenes and effects for immersive music applications, VR spaces, and motion-led visual systems.

Immersive Platforms

I create visual content for virtual performance spaces, digital venues, product experiences, and spatial environments.

Team Collaboration

I collaborate comfortably with designers, producers, engineers, and creative leads to deliver polished work under real production timelines.

How I work with clients and teams

I work comfortably across creative, product, and technical teams, translating ideas into production-ready visual assets that hold up under real deadlines. Whether the project is a live performance, immersive platform, or branded digital experience, I bring a design-driven approach, strong motion craft, and a practical understanding of realtime workflows, asset systems, and cross-functional production.

My background spans freelance motion design, VR platform work, mobile product marketing, festival visuals, and live event production, so I am used to adapting to different pipelines, feedback styles, and production realities. I am open to commissions, freelance work, and creative collaborations that need both visual sensitivity and technical execution.

What collaborators can expect

  • Clear communication and practical problem-solving
  • Design-driven thinking backed by production awareness
  • Reusable systems and organized asset workflows
  • Polished delivery across fast-paced timelines

Get in Touch

If you have an upcoming project or questions about my past work, feel free to write.



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