Audio-Reactive Visuals, VFX, and Stage Design for Live Experiences
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Fader works across music visualization, stage design, and live visual production-building immersive experiences for concerts, festivals, VR projects, and experimental audiovisual work.
Real-time, audio-reactive visual systems created for live music, immersive environments, and performance-led experiences.
Stage concepts and visual identities designed to support the atmosphere, scale, and flow of a live event.
Video mapping, LED content, VJ workflows, and show visuals developed to feel fully connected to the performance.
A collaborative process with artists, studios, producers, and technical teams to turn ideas into production-ready visual experiences.
I create realtime visuals for music, immersive platforms, and digital experiences, combining particle systems, environment animation, motion design, and interactive visual storytelling across Unreal Engine, Unity, and After Effects.
With 10+ years in motion and visual production, I build audio-reactive systems, particle-driven visuals, and immersive motion content for live performance, VR entertainment, and product experiences. I work comfortably with creative, product, and technical teams to turn ideas into polished, production-ready visuals.
If you have an upcoming project or questions about my past work, feel free to write.