Visuals That Move With Sound

Audio-Reactive Visuals, VFX, and Stage Design for Live Experiences

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Meet Fader

Since 2022, I’ve been creating audio-reactive visual experiences using Unreal Engine’s Niagara particle system. My work spans live music performances, VR DJ experiences, and experimental sound design-translating audio into dynamic, responsive motion. I’ve collaborated with teams at TLM Partners and Sensorium to build immersive VR environments where the visuals actually react to the music in real-time. Every project starts with a simple question: how do I make particles dance to the beat?
For over a decade, I’ve designed visual experiences for major festivals and events-from the Intro Electronic Music Festival in Beijing (2011-2018) to smaller experimental projects across Europe and Asia. I work closely with lighting teams, projection designers, and event producers to create cohesive stage environments. Whether it’s video mapping, LED installations, or live VJing, the goal is always the same: craft something that feels alive and connected to the performance happening in front of it.
Fader profile photo

My Services

Fader works across music visualization, stage design, and live visual production-building immersive experiences for concerts, festivals, VR projects, and experimental audiovisual work.

VFX Music Visualization

Real-time, audio-reactive visual systems created for live music, immersive environments, and performance-led experiences.

Stage Design

Stage concepts and visual identities designed to support the atmosphere, scale, and flow of a live event.

Live Visual Production

Video mapping, LED content, VJ workflows, and show visuals developed to feel fully connected to the performance.

Creative Collaboration

A collaborative process with artists, studios, producers, and technical teams to turn ideas into production-ready visual experiences.

VFX Music Visualization

I create realtime visuals for music, immersive platforms, and digital experiences, combining particle systems, environment animation, motion design, and interactive visual storytelling across Unreal Engine, Unity, and After Effects.

With 10+ years in motion and visual production, I build audio-reactive systems, particle-driven visuals, and immersive motion content for live performance, VR entertainment, and product experiences. I work comfortably with creative, product, and technical teams to turn ideas into polished, production-ready visuals.

  • Audio-reactive visual systems for live music and immersive experiences
  • Realtime VFX and particle-driven motion built with Unreal Engine Niagara
  • VR and platform-focused visuals shaped for collaboration and delivery
Explore VFX Work

Stage Design for Immersive Live Experiences

The stage can be considered as a fine-art sculpture in the hands of an experienced designer, Fader shapes his vision according to the type of event and audience. The stage can be modern or classic. Regardless of outdoor or indoor, the LED screens, projectors, lasers and lights become the building blocks to a masterpiece.
Great stage designs begin with a strong concept. This is the key to creating a strong identity for festival or an event. A central theme that encapsulates the overall feeling and message to the audience wins.

Click on the button below to view Fader’s latest stage design portfolio PDF to see samples of his latest projects.

View My Stage Designs
View my Stage Design Portfolio PDF
Intro 2016 ShangHai

Intro 2016 ShangHai

ExistDance 2015 Costa Rica

ExistDance 2015 Costa Rica

MIDI Electronic 2017

MIDI Electronic 2017

Halloween Video Mapping

Halloween Video Mapping

Intro Festival 2013

Intro Festival 2013

Backwoods Festival 2015

Backwoods Festival 2015

Clients



Get in Touch

If you have an upcoming project or questions about my past work, feel free to write.



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