April 11, 2018 fader

Unity 3D for Artists Workshop

Unity 3D for Artists is an intensive 4 day workshop is designed for visual artists to start creating interactive and generative visuals using the Unity Game Engine. Taught by experienced VJ and media artist Fader, in this intimate hands-on workshop you will learn to create real-time visual environments on your computer. At the completion you will have a good understanding of the Unity workflow, code environment, and basic knowledge of C# programming.

Unity 3D is one of most popular game engines (developer tool) available in the market today. It has a free license model where you can compile your application for VR, mobile, and desktop platforms. With large active user community, it makes Unity a very good choice for none programmers and artists to experiment and start using it as their visual generation tool.

VJFader Unity Workshop April 2018

:::::: Requirements ::::::

Some programming experience (Processing, Openframeworks, Quartzcomposer) is a plus but NOT required.
You need to bring:
– Your laptop/computer and power adaptor
– [Important] Install the latest version of Unity on your computer,https://store.unity.com/download?ref=personal
– An external 2/3 button mouse (scroll wheel optional)
– Feel free to bring your own water/drinks and snacks (we will have a 30 minute break during the workshop)
– A good night rest and an open mind 🙂

:::::: Schedule ::::::

{ Day 1 }
– What is a game engine?
– Why Unity versus other game engines (Unreal)?
– Online resources
– Unity Asset Store
– Understanding the Unity software UI
– Importing assets from the Web and Asset store
– Constructing a scene with available assets
– Managing your project
– 3D objects, environments, material, lights, terrain…
– Introducing Skybox
– Post Processing Effects

{ Day 2 }
– Sample projects created in Unity
– In class exercise
– Scripting environments (Monoscript/Visual Studio)
– Code VS. No Code
– Learn simple programming in C#
– Camera control
– Keyboard and mouse input
– Moving 3D objects
– Unity Dynamics

{ Day 3 }
– In class exercise
– For Loop and If functions
– Import/Export a package
– Creating PreFabs
– Cloning 3D objects
– Scene optimization

{ Day 4 }
– In class exercise
– Collision detection
– Instantiating objects
– Switch between multiple scenes
– Compiling your Unity desktop application
– Animating using Unity Timeline
– Conclusion

VJFader Unity Workshop 2018

:::::: VJ Fader ::::::

Fader (James Cui) is a visual artist who works with multimedia in a variety of disciplines. From stage design, video mapping, generative animation, software design to art installations, his work has been shown to countless audiences around the world. He has exhibited at numerous festivals such as Coachella (Indio), Burningman (Black Rock City), Insomniac Events (Los Angeles), Fuji Rock Festival (Japan), Mapping Festival (Geneva) and Backwoods Music Festival (Oklahoma). He received a degree in Illustration from the Art Center in Pasadena California and went on to teach himself how to write programing code for his audio/video performances. He founded the Neuromixer VJ software company in 2004 which features video software and innovative prototypes like faderTouch. He continues to exhibit internationally, expanding his techniques and finding new applications.

An example showcasing 360 generative scene created using Unity:https://youtu.be/Ykv1pBQHGJQ


:::::: CC4AV ::::::

CC4AV is a placeholder for workshops, A/V events and meetups. Our main focus is technology, sound and visual expression.


This workshop is organized by Irina Spicaka — a Berlin-based media artist, user experience and interface designer, and founder of CC4AV platform.